Wednesday, January 31, 2018

Day 2


So today I plan on starting the game I was talking about before but I'm not going to make it as big. I said that it's better to start small than build from there. So, I'm going to try an arena skill based top-down fighter and then after I'm done that, I could build a full game with a story from there. I was planning on having some sort of futuristic theme where society has traveled all over the galaxy and the earth is used as an arena where poor people fight to try to make their way to freedom. This idea isn't as big as the first one but it will still take a lot of time to work on.

So I started off by just setting off the basics of the movement controls and stuff.

I made a sprite for my character and made him a cube using the built-in sprite editor and colored him blue with a red dot on the end so that you know which way he is facing. I'm just using these for the basics first before I add some sprites.



After this, i set up my basic object and called it obj_player and added some movement controls to it that I remembered from before and made it so that he is always facing the cursor.

And this is all that I got done today.


The rest of the class I was just looking for some sprites that I could use as a base for my game.

Today I didn't learn that much I just looked back and reminded myself of code that I have used before.

Tomorrow I will work more on my game.

Monday, January 29, 2018

Day 1

Today is the start of the new semester.

This semester I plan on doing more and trying harder than last year.
Last year I started good but got lazy near the end and didn't blog as much as I should've.

This year I plan on working in GameMaker Studio 2 instead of Unity as I feel that I rushed moving onto a new engine too quickly and still need more experience in this engine.

Today I plan on installing GameMaker and getting started off with the basics. I need a sort of refresher as I haven't used this engine in almost 2 years.

So i proceeded with the installation of GameMaker and installed it in about 15 min (it wasn't as big as unity as it is just mainly a 2d engine)


My plans for this year is to make an top down 2d open-world rpg. So imagine like a skyrim/zelda game but its top down. I plan on having multiple weapons and lots of customization. There will be many mobs and a nice map. And plan on having a decent story. Although this is a big project, I plan on dedicating my time to finishing it even if it takes years. I have a friend who wants to be involved in this project by making the sprites and stuff and I'm looking forward to that.

Now i'm going to start with a video on what was added in GameMaker Studio 2 (because it it was just released last year and i used gms1 in the past)

The video can be found here

The main differences that stood out to me were the UI, tilesets and the new workflow that was added
The UI was changed a lot and it was made more modern and cleaner than it was before
The tilesets before were very difficult to use and not very convenient but now it is very easy to make maps and levels using the new tilesets. There is this thing called "auto tile" and it automatically connects the tiles making it more convenient.

And last but not least probably the biggest change was a new workflow. This workflow at first seems very similar to Unreal Engines workflow but it is different.



This to me seems very cool as everything becomes more visual than it was before and easier to navigate.

Tomorrow I hope to start my project in GameMaker Studio 1 and I plan on using a few tutorials and looking online for help during the way.

Animate Lines and Ripple effect

Screenshot from Animate CC Animated GIF (Button does not work) Adobe Flash Player Version